Week 3 - Style Matrix 3
- Harriet Eden
- Dec 4, 2017
- 2 min read
Retop & Crit
Day 1-3
Final week and I feel like I am way behind, I will only have about 3 days to texture which is way too short so this project will either be unfinished or I can finish it during polish week.
I received some really useful crit:
Change the degree of the brim on helmet
Make the cape shorter
Sharpen folds on knees and boots
Make calf more curvy
Pull helmet down
Arch the back and correct the pose
Rework the glove with folds so not as stiff looking.
Here is the before:
Here is the after:

I am now fully re topped and unwrapped and packed ready to bake and texture. I thought I was going to be quite over on my tri budget but it somehow came to around 18k tris. This is a good lesson for me to learn as the character has a lot of accessories but they're actually really quite small and have flat topology. The things that take up the most polys are the curved and cloth assets.
Day 3-5
Formative hand in and unfortunately I am very behind. I am about 20% through texturing and obviously haven't began to rig and pose or make the weapon/accessory.
Here is where I am at with my texturing with everything baked well:

I ran into a few problems such as, an asset on my unwrap was way too small and it really showed when I began to texture. Due to this I had to obviously fix my unwrap and redo my texturing. This wasted time I didn't have, so to avoid this next time i could quickly apply a material in substance to my LP before starting texturing to see if they are all in proportionate sizes.

Almost finished textures.
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